1. Introduction : 3 hrs
1.1 Network Programing Features and Scope
1.2 Network Programming Language, Tools & Platforms
1.3 Client and Server Applications
1.4 Client server model and software design
2. Internet Addresses : 2 hrs
2.1 The InetAddress Class: Creating New InetAddress Objects, Getter
2.2 Methods, Address Types, Testing Reachability and Object Methods
2.3 Inet4Address and lnet6Address
2.4 The Network Interface Class: Factory Method & Getter Method
2.5 Some Useful Programs: SpamCheck, Processing Web Server Logfiles
3. URLs and URIs : 5 hrs
3.1 URIs: URLs and Relative URLs
3.2 The URL Class: Creating New URLs, Retrieving Data From a URL, Splitting a URL into Pieces, Equality & Comparison and Conversion
3.3 The URI Class: Constructing a URI, The Parts of the URI, Resolving Relative URIs, Equality & Comparison and String Representation
3.4 x-www-form-urlencoded: URL Encoder and URL Decoder
3.5 Proxies: System Properties, The ProxyClass and The ProxySelector Class
3.6 Communicating with Server-Side Programs Through GET
3.7 Accessing Password-Protected Sites: The Authenticator Class, The PasswordAuthentication Class and The JPasswordField Class
4. HTTP : 2 hrs
4.1 The protocol: Keep-Alive
4.2 HTTP Methods
4.3 The Request Body
4.4 Cookies: CookieManager and CookiesStore
5. URL Connections : 5 hrs
5.1 Openning URLConnections
5.2 Reading Data from Server
5.3 Reading Header: Retrieving specific Header Fields and Retrieving Arbitrary Header Fields
5.4 Cache: Web Cache for Java
5.5 Configuring the Connection: protected URL url, protected boolean connected, protected boolean allowUserInteraction, protected boolean dolnput, protected boolean doOutput, protected boolean ifModificationSince, protected boolean useCaches and Timeouts
5.6 Configuring the Client Request HTTP Header
5.7 Security Considerations for URLConnections
5.8 Guessing MIME Media Types
5.9 HttpURLConnection: The Request Methods, Disconnecting from the Server, Handling Server Responses, Proxies and Streaming Mode
6. Socket for Clients : 5 hrs
6.1 Introduction to Socket
6.2 Using Sockets: Investigating Protocols with telnet, Reading from Servers with Sockets, Writing to Servers with Sockets
6.3 Constructing and connecting Sockets: Basic Constructors, Picking a Local Interface to Connect From, Constructing Without Connecting, Socket Addresses and Proxy Servers
6.4 Getting Information about a Socket: Closed or Connected?, toString()
6.5 Setting Socket Options: TCP_NODELAY, SO_LINGER,SO_TIMEOUT, SO_RCVBUF and SO_SNDBUF, SO_ KEEPALIVE, OOBINLINE, SO_REUSEADDER and IP_TOS Class of Services
6.6 Socket in GUI Applications: Who is and A Network Client Library
7. Socket for Servers : 5 hrs
7.1 Using Server Sockets: Serving Binary Data, Multithreaded Servers, Writing to Servers with Sockets and Closing Server Sockets
7.2 Logging: What to Log and How to Log
7.3 Constructing Server Sockets: Constructing Without Binding
7.4 Getting Information about Server Socket
7.5 Socket Options: SO_TIMEOUT, SO_RSUMEADDR, SO_RCVBUF and Class of Service
7.6 HTTP Servers: A Single File Server, A Redirector and A Full-Fledged HTTP Server
8. Secure Socket : 4 hrs
8.1 Secure Communication
8.2 Creating Secure Client Sockets
8.3 Event Handlers
8.4 Session Management
8.5 Client Mode
8.6 Creating Secure Server Socket
8.7 Configure SSL Server Sockets: Choosing the Cipher Suits, Session Management and Client Mode
9. Nonblocking I/O : 3 hrs
9.1 An Example Client and Server
9.2 Buffers: Creating Buffers, Filling and Draining, Bulk Methods, Data Conversion, View Buffers, Compacting Buffers, Duplicating Buffers, Slicing Buffers, Marking and Resetting, Object Methods
9.3 Channels: Socket Channel, Server Socket Channel, The Channels Class, Asynchronous Channels, Socket Options
9.4 Readiness Selection: The Selector Class, The Selection Key Class
10. UDP : 5 hrs
10.1 UDP Protocol
10.2 UDP Clients
10.3 UDP Servers
10.4 The Datagram Packet Class: The Constructor, The get Methods, The setter Methods
10.5 The Datagram Socket Class: The Constructor, Sending and Receiving Datagrams, Managing Connections
10.6 Socket Options: SO_TIMEOUT, SORCVBUF, SO_SNDBUF, SO_ RSUMEADDR, SO_BROADCAST and IP_TOS
10.7 UDP Applications: Simple UDP Clients, UDP Server and A UDP Echo Client
10.8 Datagram Channel: Using Datagram Channel
11. IP Multicast : 2 hrs
11.1 Multicasting: Multicast Address and Groups, Clients and Servers, Routers and Routing
11.2 Working with Multicast Sockets: The Constructor, Communicating with a Group
12. Remote Method Invocation : 2 hrs
12.1 Defining and Implementing RMI Service Interface
12.2 Creating an RMI Server and Client
12.3 Running the RM1 System
Laboratory Work
Laboratory work should be done covering all the topics listed above and a small project work should be carried out using the concept learnt in this course using Java programming Language.
Teaching Methods
The teaching faculties are expected to create environment where students can update and upgrade themselves with the current scenario of computing and information technology with the help of topics listed in the syllabus.
The general teaching pedagogy that can be followed by teaching faculties for this course includes class lectures, laboratory activity, group discussions, case studies, guest lectures, research work, project work, assignments (Theoretical and Practical), and written and verbal examinations.