Object-Oriented Programming (OOP) is a high-level programming language where a program is divided into small chunks called objects using the object-oriented model, hence the name. This paradigm is based on objects and classes.

Object – An object is basically a self-contained entity that accumulates both data and procedures to manipulate the data. Objects are merely instances of classes.

Class – A class, in simple terms, is a blueprint of an object which defines all the common properties of one or more objects that are associated with it. A class can be used to define multiple objects within a program. The OOP paradigm mainly eyes on the data rather than the algorithm to create modules by dividing a program into data and functions that are bundled within the objects. The modules cannot be modified when a new object is added restricting any non-member function access to the data. Methods are the only way to assess the data.

Objects can communicate with each other through some member functions. This process is known as message passing. This anonymity among the objects is what makes the program secure. A programmer can create a new object from the already existing objects by taking most of its features thus making the program easy to implement and modify.

Procedure-Oriented Programming (POP) follows a step-by-step approach to breaking down a task into a collection of variables and routines (or subroutines) through a sequence of instructions. Each step is carried out in order in a systematic manner so that a computer can understand what to do.

The program is divided into small parts called functions and then it follows a series of computational steps to be carried out in order. It follows a top-down approach to actually solve a problem, hence the name. Procedures correspond to functions and each function has its own purpose. Dividing the program into functions is the key to procedural programming. So a number of different functions are written in order to accomplish the tasks.